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 Firecape Guide.

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bubster
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fanta grape

fanta grape


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Firecape Guide. Empty
PostSubject: Firecape Guide.   Firecape Guide. EmptyTue Jul 28, 2009 1:11 pm

Each stage and chapter will be complemented with pictures and specific details that will help you along the way. (With the exception of stage 4.)

Please note that this guide is for people who are seriously considering getting a Fire Cape and are willing to put the time in to read this whole guide and understand it.

Stage 1: Preperation

Chapter 1: Requirements
To be able to complete the Fight Pits succesfully there are a number of stat requirements needed depending on your style of character.

One Defense Pures: You must have 99 Range and Health. You must also have at least 40 prayer.

For 45 Defense pures: You must have 99 Range and Health. 52 Prayer is reccomended but 40 is required. Here is a picture of what you should probably wear. https://2img.net/h/oi41.tinypic.com/nvt6pd.jpg

For Non-Pure Characters: 99 Range and Health. 70 Prayer is reccomended.

*Please note that the basic requirements stat wise are 99 Range and Health, and 40 prayer.

For pures you should probably wear this it is very reccomended. Here is a picture of what you should wear. https://2img.net/h/oi44.tinypic.com/11slggk.jpg

What you should have in your invin take a look at this picture to see.
https://2img.net/h/oi39.tinypic.com/24n3bj8.jpg


Chapter 2: Item's to Wear and Bring
The below pictures will explain what each type of character should wear and also bring in their inventory.

One Defence Pures: This is what you should wear.


For 45 Defense Pures and over:

*Note that the above picture is for 45 Defence Pures and people that are of a high Defense level.
*Those are Rune arrows, they just look like Iron's. Razz
For all types of character the below picture of an inventory is reccomended.


Chapter 3: Getting There
The place you go to enter the Jad mini is you teleport to fight pits and go into the cave near the bank.


Use the Teleport 2 in your Spellbook.
Then click on fight pits. Go up the path you will see a cave by the bank that looks like this in the photo.
https://2img.net/h/oi29.tinypic.com/2d85oaq.jpg

Stage 2: Getting to TzTok-Jad


Chapter 1: Monster Identification
This will tell you what the monster can do, and how much they hit etc.
Tz-Kih: Level 22. Class: Melee. Max hit: 1.


The Tz-Kih is a flaming bird thing that drains your prayer by 1 every time it attacks you. It can hit a 0 and this will still happen. I reccomend you kill these in the Beggining of each round if something stronger isn't attacking you.

Tz-Kek: Level 22 and 45. Class: Melee. Max hit: 1.


These two are both called Tz-Kek because there are actually the same monster. When you kill the Level 45 version (the large purple one) he spawns 2 of the smaller, level 22 ones. These are to be dealt with last always, because they do not hit more then 1 and not very often.

Tok-Xil: Level 90. Class: Range. Max hit: 15.

This little bugger can be annoying at times, especially to those of low defense. They use a range attack that maxes out at 15 and usually hits between 5 and 11. He doesn't hit all the time though but should be taken care of second, after the Tz-Kih.

Yt-MejKot: Level 180. Class: Melee. Max hit: 15.

The Yt-MejKot has many ways to be defeated, the best of all is while standing in the location described in Stage: 2, Chapter 2: Location and Advice. The Yt-MejKot heals itself for 10 hp every few seconds but only if he is hitting you. Using the location in Chapter 2 he Won't be able to hit you or heal himself.

Ket-Zek: Level 360. Class: Mage and melee. Max hit: 60.


This frog-looking monster is the highest level monster in the Fight Pits, besides TzTok-Jad. He uses a deadly mage attack when at a range and will use mage in combonation with melee if you're close to him. To kill him, pray Magic and stay away from him to avoid his melee attacks. With Magic Protect on he won't be able to hit anything but zeros on you. More about defeating him without using prayer is described in Chapter 2.

TzTok-Jad: Level 702. Class: Range/Mage/Melee. Max hit: 99.

If you make it to wave 63 you'll find yourself facing TzTok-Jad. How to fight him is described in Stage 3: Fighting TzTok-Jad.

Chapter 2: Location and Advice
In this chapter I will show you where you should be standing all the way up until you get to wave 63 and also what to do in particular situations regarding monster loacation. https://2img.net/h/oi41.tinypic.com/29qcew6.jpg and https://2img.net/h/oi41.tinypic.com/2nlvk9v.jpg


The blue area of the mini-map above is where you start out upon entering the Fight Pits. The green arrows on the mini-map and picture show you where to go. Take note that this particular appendage of the map is on the North side.

While standing in this exact spot no monster can attack you except for the Tok-Xil(90) and Ket-Zek(360) and that is only if they manage to spawn right next to you.(Which can happen but is unlikely.) The below pictures are to show the "safe" spots wear any monster can stand but can't attack you.

Take a mental note of where each of these spots on the mini-map are so that you know wether a level 90 or 360 can attack you. To know if they can or not, just know that in picture #4 the 360 is just out of reach of attacking me. Look at where his yellow dot is on the map, picture that dot just a little bit closer and thats where they can spawn sometimes. However, while standing in this spot, MOST of the time the level 360 will spawn to the west of you, where he can't fight back.

I reccomend using this spot after wave 15 when the level 108's start appearing. But before then just stand in the middle of the map and kill the monsters as they come to you.

Chapter 3: Wave List
In this chapter i will provide you with a list of all 63 waves and what monsters appear in them.

Wave number: # of monsters x level of that monster
Wave 1: 1x360 1x22
Wave 2: 1x360 2x22
Wave 3: 1x360 1x45
Wave 4: 1x360 1x45 1x22
Wave 5: 1x360 1x45 2x22
Wave 6: 1x360 2x45
Wave 7: 1x360 1x90
Wave 8: 1x360 1x90 1x22
Wave 9: 1x360 1x90 2x22
Wave 10: 1x360 1x90 1x45
Wave 11: 1x360 1x90 1x45 1x22
Wave 12: 1x360 1x90 1x45 2x22
Wave 13: 1x360 1x90 2x45
Wave 14: 1x360 2x90
Wave 15: 1x360 1x180
Wave 16: 1x360 1x180 1x22
Wave 17: 1x360 1x180 2x22
Wave 18: 1x360 1x180 1x45
Wave 19: 1x360 1x180 1x45 1x22
Wave 20: 1x360 1x180 1x45 2x22
Wave 21: 1x360 1x180 2x45
Wave 22: 1x360 1x180 1x90
Wave 23: 1x360 1x180 1x90 1x22
Wave 24: 1x360 1x180 1x90 2x22
Wave 25: 1x360 1x180 1x90 1x45
Wave 26: 1x360 1x180 1x90 1x45 1x22
Wave 27: 1x360 1x180 1x90 1x45 2x22
Wave 28: 1x360 1x180 1x90 2x45
Wave 29: 1x360 1x180 2x90
Wave 30: 1x360 2x180
Wave 31: 2x360
Wave 32: 1x702 4x108

Stage 3: Fighting TzTok-Jad

Chapter 1: Preparing For the Fight
In this chapter i will tell you how to prepare yourself for the fight with Jad.

Once you get to wave 63 (you kill the two 360's and the number changes from 31 to 32) LOG OUT! This does NOT reset your mini-game and has almost no effect on it. The advantage to doing this is that you get full hp back and you get a 15 seconds repreive from the fight upon log in. This gives you time to log back in, use your range pot, get full prayer back, and turn run on. Use the below picture to find a place to stand.

*Note that you are still on the North side of the map.

Chapter 2: Idetifying Attacks
In this chapter i will tell you how to identify Jad's attacks and decide which prayer to use.

Once you have gone through Chapter 1 above and are in place, turn on your Protect from Magic Prayer and then wait until Jad spawns. In Pvp Planet Jad can't attack you from all the way across the map and he always spawns in the center of the map. This gives you the chance to be ready for him as he walks up to attack you. As long as you keep your distance and make him come to you, he won't get close enough to melee you.

In the beggining of the fight, keep Protect from Magic on. ONLY switch to Protect from Ranged if he slams his front two legs down. If the attack is mage, he will keep his legs up and you are already prepared, if it is a ranged attack, switch to Protect from Ranged and wait for the attack to hit a 0. As soon as it hits the 0 switch back to Protect from Magic. This will keep you ready for any attack

Now that he's coming to you, keep your prayer book open and watch his front legs! If he picks his legs up and keeps them up, expect a mage attack and leave your mage pray on, if he picks his legs up and slams them down, expect a ranged attack and switch to your range prayer. Now leave your prayer on and RIGHT AFTER you have the appropriate prayer on right click and attack him. Now all you have to do is watch his legs and switch your prayers accordingly.

Chapter 3: The Yt-HurKot's
In this chapter i will tell you how to deal with the Yt-HurKot's.(108)

Once you have Jad at half health, four Yt-HurKot's will spawn, 3 will attack you and one will get stuck behind Jad. You must attack each of the three attacking you ONCE. Do NOT kill them! they will just respawn and keep attacking you and healing Jad. I reccomend doing this one at a time so you can keep paying attention to Jad and keep prayers going.

Once you have the three Yt-HurKot's on you, go back to attacking Jad. Soon enough he will fall over and die. Just leave the 108's there and WAIT to be teleported out. A few seconds after Jad dies you will be teleported out of the Fight Pits and receive a Fire Cape and 6000 Tokkul in your inventory. Make sure that you have 2 spaces of inventory room for these once Jad is dead.


Congratulations on your new Fire Cape!


Stage 4: Using the Guide

Chapter 1: Tips on How to Take Full Advantage of the Guide

After Wave 62, Just before Jad spawns and you logout, come back to this guide and read over what to do with Jad. Make sure you know what your doing and have a good idea of what to do incase of certain events. You can also do this after any wave of your choice! Just wait until your Wave number changes and then logout. This will save your progress and alow you to continue the fight at any time. This works even if you get Disconnected during a fight.

If anyone has any questions or comments, please leave a reply here on the forums.

Thanks everyone for letting me help you out.

--- Fanta Grape---
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Firecape Guide. Empty
PostSubject: Nice   Firecape Guide. EmptyWed Jul 29, 2009 9:55 am

Nice, I love the guide i hope it helps out people.
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fanta grape

fanta grape


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Firecape Guide. Empty
PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyTue Aug 04, 2009 11:05 pm

Thanks. Very Happy
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i am z




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Firecape Guide. Empty
PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyWed Aug 05, 2009 10:21 am

Great Guide, I mean, I already had cape, but if I didn't it woulda helped alot. I pretty much just winged it lol.
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bubster




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Firecape Guide. Empty
PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyThu Aug 06, 2009 8:34 am

only full guide for this on this forums
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sophie




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Firecape Guide. Empty
PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyThu Aug 06, 2009 9:52 am

goood guide fanta, but however you dont always need prayer to beat the jad minigame, you just need to no where ivory rock is (boot shaped rock) and you can use range/mage to farcast it anyone can do it even if ur a lvl 15 with fire strike you just got to be VERY lucky and not get hit XD but yeah, i did it on my lvl 30 before with only 41 mage and by the time i finished i was like 60 or 70 somthing mage. Very Happy good guide tho.
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kelly

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Firecape Guide. Empty
PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyFri Aug 07, 2009 1:52 am

Very good guide,

But using mage is the easier way to get the cape,

GJ fanta

<3
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fanta grape

fanta grape


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Firecape Guide. Empty
PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyTue Aug 11, 2009 9:15 pm

Thanks, guys but the reason why I put prayer in my guide is because some players
don't know how to do it without prayer or with prayer.
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PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyFri Aug 28, 2009 4:18 am

very nice guide man !! Very Happy
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Nuno

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PostSubject: Re: Firecape Guide.   Firecape Guide. EmptyFri Aug 28, 2009 10:32 am

2 words fanta only got 2 words


epic guide!

dat pretty much expalins it
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